🔮 Unlock the secrets of Arkham—where every story pulls you deeper into the unknown!
Fantasy Flight Games' The Investigators of Arkham Horror is a 52-story collection featuring over 40 artists' illustrations, designed for solo play and indexed for easy navigation. Ideal for fans of Arkham Horror and related games, it offers immersive storytelling without any setup or batteries.
Product Dimensions | 27.62 x 21.27 x 2.54 cm; 453.59 g |
Manufacturer recommended age | 13 years and up |
Item model number | NAH09 |
Educational Objective(s) | Reading |
Language: | English |
Number of Game Players | 1 |
Assembly Required | No |
Batteries Required? | No |
Batteries included? | No |
Material Type(s) | Plastic |
Release date | 9 Feb. 2017 |
ASIN | 1633443094 |
D**K
'The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents.'
If you are a fan of The Arkham Horror games by FFG then this is a great book to add to your collection.It's a solid heavy book, string binded so no glue that would wear in time, thick glossy pages with beautiful artwork from a collection of artists, and divided into stories about the investigators of Arkham Horror.I managed to get the book for £34 which for the quality of the product is a great price and if you can grab it around that price you won't be disappointed.The seller was even smart about how it was shipped to me, they covered the book in bubble wrap to make sure it arrived in perfect condition.
H**R
This book is fantastic
This is a really great book, give you a lot back stories for your investigators
K**.
What a beauty!
Superbly done! Beautiful book, must have for all Arkham Horrors games from Fantasy Flight!!!
C**T
A Wonderful Resource, full of ideas
I'd been looking forward to getting my paws on this book from my local gaming shop - so when the opportunity came up for a PDF, I jumped at it! And I'll still be getting the physical copy, because in line with the other Arkham 'foundation' titles, it's amazing.Each character bio read like a tiny story in itself, all tied together like the best Stephen King 'small town' horror. As I've read about the geography and history of Arkham, now I'm seeing those who live there - whether by choice or not - and it's so engaging. I'm inspired with regard to character creation for games, but also wanting to read more about these folk in other fiction.The art is also beautiful (as usual!), and this is certainly a book that I'm recommending to fellow gamers and lovers of modern Lovecraft.I was kindly sent a copy of this book by the publisher, but the above opinions are my own.
M**K
Five Stars
Would like this book; but at this price you must be joking.
M**E
Well worth a purchase but look around for cheaper
As a new comer to Arkham Horror Files (the encompassing campaign setting for Fantasy Flights Games take on the Lovecraftian world of horror) I wanted to get up to speed with the world as quick and as complete as I could. I used to play Chaosium’s Call of Cthulhu back in collage some years ago and as much as I knew of Mansions of Madness, Arkham/ Eldritch Horror, Elder Sign and all the other offerings by FFG my first foray into the brooding world of all things deep and tentacled was Arkham Horror the card game.So what does Investigators of Arkham Horror bring to the table, and what does it not ?First thing’s first. The book its stunningly beautiful, hardback, matt cover, heavy, quality, glossy pages throughout and stitched in (as opposed to glued, so it won’t start fall apart a few years from now) the whole thing just exudes quality and attention to detail. The artwork is gorgeous, it has a different feel from say what you see from the likes of Wizards of the Coast and their recent Magic art books, not that this is in any way a bad thing but the look and feel is just different, I’d say the artwork in IOAH is more static, portrait in look and feel than the more dynamic action orientated artwork expected in Magic and dare I say it a little more realistic here (a little less painterly/concept arty than WOTC). Like the Magic books the split of art to text is again more in favour of the text over the art here (this book is not advertised as an art book to start wit) but don’t let the lack of art put you off as it is still top notch work on the part of the artists featured.The book itself is actually a collection of short stories set around the 54 investigators from the current canon of Arkham, they are not full blown character backgrounds of motive, history etc but they do open a window into the world of each characters. Each section obviously has a coresponding character picture that each story focuses on and is peppered throughout with pictures of the world and their surroundings that they inhabit. The artwork is obviously more character leaning (It is a book about the investigators after all) and as much as there is a good smattering of creature based pictures don’t be expecting chapters on Shub Niggurath or Cthulhu him self. Some stories are presented as type written letters, one even as a set of diary entries and the page art is thus that it represents faded and dog eared pages to keep the "feel" going, there are “photos” and hand drawn notes in the margins in some of the stories among other things to set the feeling of the piece too.What Investigators of Arkham is NOT . Arkham is not a world/setting sourcebook like the before mentioned Magic art books or the Worlds of Android tome also by FFG, it is purely short fiction to introduce you to the characters and their world, o.k. reading between the lines (and having an understanding of the greater Lovecraftian world, though the Arkham in this book seems a lot more intact that HPL’s descriptions) I guess most people could piece together the world as a whole BUT I think there would still need to be a lot of work and imagination needed to pad out the setting to be workable as a true world sourcebook. I personally would have been over the moon to have seen something more akin to the Magic art/world books or Worlds of Android where I can read about Arkham, Dunwich, Innsmouth etc from a game setting point of view and then imagine the world for myself and make my own stories/adventures in my head, especially as Arkham Horror the card game is being pushed more like a card based RPG than single battles like Magic or Netrunner (From the Android setting) to me this would have been a more invaluable release and I think it would have had more of a re-read value to return too when your campaign expands rather than “read and shelve” kinda style it has now.My major issue with this atm is simply that this is NOT Worlds of Android and for that reason it is a damn sight easier to get this book in the UK, for this reason you should NOT be paying 70 quid for this book (you’re not going to be getting your hands on the pre order luxury edition of this with all the added extras that does retail for more like £70) take a look around at gaming stores local to you or get on line and check out the likes of Chaos Cards, Element Games or Wayland Games for example, you can easily get this book for a more reasonable 30 quid and trust me for 30 quid this is still a must have for the price. Go get it you will not be disappointed.5 stars for the book, the art and content0 star for asking 70 quid for it
A**M
Product not as Advertised on Fantasy Flight Website
While i expected it the original product released by Fantasy Flight Games came with some unique cards for the Arkham Horror Game. When i saw the product on Amazon i carefully checked to see if it mentioned the Promo cards had been removed and as there was no mention i went ahead with the purchase.When the product arrived i wasn't totally surprised to not see the promo's....just disappointed.
M**.
Ripoff
£71 pounds is a ridiculous price. Dont buy it at that price.
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