🕷️ Swing into Action with Legendary Fun!
The Legendary: A Marvel Deck Building Game - Paint The Town Red Expansion introduces 5 new heroes, 2 villain groups, and 2 masterminds, including the highly anticipated Black Suit Spiderman and Carnage. With 100 new playable cards and a color rule sheet, this expansion enhances your gameplay experience. Note: The Legendary Core Set is required for play.
Material Fabric | Cardstock |
Subject Character | Spiderman |
Color | Multi |
Unit Count | 1.0 Count |
Package Quantity | 1 |
Item Weight | 0.4 Pounds |
Number of Items | 1 |
Container Type | Box |
Special Features | Card Sleeve Kit |
Number of Players | 5 |
S**E
Great Expansion
Really enjoy the new heroes, especially Spider-Woman. Great addition to Legendary.
B**I
Great addition!
I have been really enjoying the legendary base game and this expansion really adds even more flavor to the game. This expansion makes you think a little more about your turn with the wall craw ability and the different combos you can pull off with it. And the new feast ability for the villains is really brutal. Great buy for a great game!
K**E
Good addition to a great game.
If you like Legendary, you will want to pick this up. Like Fantastic 4, it adds new heros, masterminds, schemes, and villains that fit with the theme. It also adds some new mechanics specific to the set. Two new key words give the set some theme and make it feel unique. Wall crawl allows you to place a card with that ability on top of your deck when you buy it and feast causes you to KO the top card of your deck. I enjoy this set a lot and look forward to whatever is next.
E**N
Masterminds Carnage and Mysterio make this small box expansion SHINE!!
DO NOT let the lack of power name heroes in this expansion discourage you. The villains and masterminds alone make this small box well worth.Mysterio and Carnage are the biggest breathes of fresh air as they don't need really high damage numbers to be difficult like Apocalypse. Instead, they either do a lot of damage to your deck (Carnage) or they just won't die (Mysterio). Combine with some of the included schemes and you get some nasty combinations that either the douche bag will win as he's the only one playing for points, he'll make everyone lose (as he was only playing for points), or you'll throw in the towel and just play co-operatively.The "Wall-Crawl" mechanic isn't too bad. It allows you to purchase hero cards with that keyword to the top of your deck versus to your discard pile. With a handful of those cards also involving card draw/deck manipulation as part of their standard play, you can come up with some interesting turns. Keep in mind, you are also flipping over new hero cards when you buy those so you can really "stack you deck" next turn or even your current turn.I feel several of the other small box expansions get more credit then they deserve due to the name recognition attached (Looking at you Guardians of the Galaxy and Fantastic Four). If you are more into interesting play and don't mind having second string but competent heroes on the table, this is the small box for you.Note for older fans: The villains get the feel for old Maximum Carnage environment, but they didn't exactly go for the heroes involved there. You'll have to mix and match from all sorts of sets if you are wanting to put that hero roster together.
A**R
A Necessary Addition
https://areviewofthis.wordpress.com/2015/02/18/this-marvel-legendary-paint-the-town-red-expansion/What the heck. I keep waffling on whether or not to spread these Legendary reviews out or put them closer together, and all this inner debate could be solved if I just broke down and wrote it all out. I'll cover Guardians of the Galaxy on Friday and be done with it until I get my hands on Dark City (the expansion, not the movie. Mini-movie review for you: it's amazing.).As with Fantastic Four, Paint the Town Red introduces two new abilities to both boon and bane players. Pretty sure I used those works incorrectly. Since this is expansion centers around Spider-man, it stands to reason one of the abilities would focus on an iconic piece of his character: the wall crawl. Traditionally when players purchase a card, that card first goes into their discard pile, only having a chance to enter the rotation once it's shuffled into their deck proper. A card with the wall-crawl ability, however, is placed on top of their deck, ready to be used the following turn. Not only is it perfect thematically, but it can make for some interesting decisions (and big combo potential) when selecting newer cards. There are times I would be able to buy a more powerful, stand-alone card, without wall-crawl, but I opted instead for the ability in order to buy it, put it on top of my deck, and then play a card allowing me to draw a card and get it in my hand right away. I've run into situations where I fell just short of dealing with a villain in the City with no means of taking them out, only to be able to pull off the above scenario and save myself both a wasted round and opportunity for them to escape. Though slightly innocuous on the surface, wall-crawl is an ability which has the potential to easily turn a bad situation around if handled properly, and it's such a small thing leading to more thought-demanding card choices.The next ability is for the Mastermind, specifically Carnage and his villain group Maximum Carnage: feast. Feast KOs the top card of the targeted player's deck with the possibility of triggering a snowball effect depending on the villain in question or the card removed from the game. KOing a card (removing it entirely) is typically in the hands of the player, allowing them to remove unwanted cards in favor of getting their stronger ones out more quickly, or at the very least, choose between a number of cards in order to lose the least damaging to them. With Carnage and his squad, that luxury is removed, and you can run into a quick string of bad luck, scrambling to make up for lost ground while playing the remainder of the game from behind. It's a bit of a press-your-luck mechanic when paired with wall-crawl, placing the card you want at the top of your deck, only then to have feast pop up and make you toss it before even getting the chance to use it.Mysterio is the second Mastermind (leading the Sinister Six, finally), and quite possibly my favorite in the game so far. I mention theme time and again when speaking about Legendary, but his is nailed so perfectly. He's (relatively) weak by other Mastermind standards coming in at just 8 attack, but his power rests not in his might, but his persistence. What makes Mysterio great is his Master Strike ability. When the card is drawn, you shuffle it into his deck, and it acts as one of Mysterio's many illusions. For other Masterminds, you need to defeat them four times in order to win. For Mysterio, it can be up to nine if you're really unlucky: four "real" cards, and five Master Strikes posing as Mysterio. Nasty, especially when the villain deck gets increasingly low, and you're in danger of losing by running out of time.This is already getting long, so rather than focus on the new heroes, I'll just give them a quick mention: Spider-woman, Scarlet Spider, Symbiote Spider-man, Black Cat, and Moon Knight. Spider-man comes in the base set, and I've honestly always found him a bit boring to play - he's a good support character though not terribly interesting, as he revolves around card-draw, and more card draw. This set at least gives him a few other friends to play off of and thus increases his focus, but he still doesn't do much for me. Black Cat too is somewhat of a letdown, feeling more quirky and gimmicky in her style than useful, the burglar tie-in one of the times theme is more cumbersome than useful (purchases and skills revolve around being boosted either by being in the Bank location or through drawn cards, all of which seem to be a bit too random to really make for sound strategic use). And Moon Knight. On his own as a Marvel Knights character until I pick up the Dark City expansion.Like the others I've discussed, Paint the Town Red takes a good game to great. Absolutely recommended. Not as strong as Fantastic Four in my opinion with the exception of Mysterio, but not a poor purchasing decision by any stretch. A definite pick-up.
E**.
The new heroes are fun, especially with the new "Wall Crawl" attribute (to ...
Other reviews have already covered what this expansion includes. The new heroes are fun, especially with the new "Wall Crawl" attribute (to put purchased cards on top of your draw pile instead of your discard) comes in real handy. I also really enjoy the 2 new villain masterminds, Carnage and Mysterio. I find their mechanics more interesting and exciting than the original villains.
C**S
Must Have Expansion
This is a must have expansion for fans of the Spiderverse. Adding new heroes such as Moon Knight, Symbiote Spiderman, The Scarlet Spider (yay! Ben Reilly is awesome), Spiderwoman, and Black Cat with their super helpful "wall-crawl" ability (when they are recruited they go on top of your deck instead of into your discard pile, meaning you can get them quickly). It also adds two masterminds: Mystery who, although is fairly weak, is a supreme nuisance because his masterstrike ability can mean you'll have to defeat him 9+ times; and Carnage, whose masterstrike ability automatically KOs the top card of every player's deck.
Trustpilot
4 days ago
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