In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, a number of followers were invited to meet at Freud's apartment every Wednesday afternoon to discuss various ideas about psychology and the meanings of dreams. This group was called the Wednesday Psychological Society. It marked the beginning of the worldwide psychoanalytic movement. As a member of this society in Unconscious Mind—a game that blends worker placement, engine building, action programming, and multiple rondels—your goal is to master therapeutic techniques, establish a practice, and grow your clientele. By delving into your clients' dreams—their unconscious minds—you can help them reach catharsis and recover from their traumas and layers of grief. As a result, the people you treat will be able to live happier, more productive lives. Alongside that, you can document your discoveries by publishing treatises—which may later be cited by other researchers—to advance your scholarly reputation. In more detailed gameplay terms: on your turn, you may place speech-bubble-shaped "ideas" to access different action spaces on the meeting table board. Then, depending on which row you chose, you will advance the inkpot on your player board's rondel a number of steps—triggering the effects of all the technique tiles in the given line. Besides the meeting table, there is a second board showing central Vienna. You may visit key historic locations on it with your professor meeple—sometimes meeting up with Freud himself to gain bonus actions (or a potent cup of coffee). Once you have gathered enough insights (the main resources in the game), you may use them to interpret your clients' dreams. As you work your way from surface-level "manifest" dreams down to deeper "latent" dreams, you can help your clients dispel their grief layers (represented by lifting off transparent cards) and eventually resolve their issues altogether—unlocking ongoing rule-bending abilities and end-game scoring opportunities. The game has many interconnected systems that flow into each other, making every turn one that results in cascading, chain effects. More info What's in the box: 2 Rulebooks (Core & Solo) 1 Meeting Board 1 Map Board 4 Insight Dials 4 Clientele Tiles 4 Player Boards 7 Goal Tiles 9 Treatise Tiles 60 Technique Tiles 6 City Recall Overlay Tiles 5 Professor Meeples 1 First Player Token 4 Inkpot Markers 4 Coffee Markers 5 Reputation Markers 8 Treatment Markers 52 Insight Tokens 4 Scoring Markers 16 Bright Idea Tokens 24 Idea Tokens 1 Firework Standee 1 Grief Layer Dispenser Box 24 Grief Layer Cards 12 General Client Cards 12 Advanced Client Cards 24 Manifest Dream Cards 24 Latent Dream Cards 4 Letter Cards 24 Map Tokens 36 Research Cards 4 Reference Booklets 6 Solo Row Cards 6 Solo Column Cards 9 Solo Technique Tiles 1 Main Tray with Lid 1 Player Components Tray with Lid 2 Token Storage Bins What's in the box: 6 Illusion Cards 12 Scholarly Research Cards 6 Object Technique Tiles 6 Objective Cards 5 Mirror Client Cards
Trustpilot
1 week ago
2 months ago