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🏔️ Conquer the Curse, Embrace the Journey!
Cursed Mountain for Nintendo Wii immerses players in a stunning Himalayan adventure, blending spiritual combat with a gripping narrative. As you ascend, you'll engage in unique gesture-based gameplay inspired by Buddhist rituals, all while uncovering the fate of your brother and confronting the curse disrupting Samsara.
| ASIN | B001P5HM64 |
| Best Sellers Rank | #63,687 in Video Games ( See Top 100 in Video Games ) #1,464 in Wii Games |
| Compatible Video Game Console Models | Nintendo Wii, Nintendo Wii Mini, Nintendo Wii U |
| Computer Platform | Nintendo Wii |
| Customer Reviews | 3.6 3.6 out of 5 stars (133) |
| Date First Available | May 19, 2009 |
| Global Trade Identification Number | 00895678002148 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.53 ounces |
| Item model number | 895678002148 |
| Manufacturer | Nintendo |
| Product Dimensions | 7.52 x 5.31 x 0.59 inches; 3.53 ounces |
| Publication Date | August 25, 2009 |
| Rated | Mature |
| Release date | August 25, 2009 |
| Type of item | Video Game |
| UPC | 895678002148 |
A**T
Good kind of spooky
Cursed Mountain is a survival horror puzzle and problem solving game. Players will take the role of Frank Simmons as he tracks down his brother, who went missing on a trak into the Himalayas to find an ancient Buddhist Artifact. The game started out slow, but creepy, and only continue to build up from there. The setting is so perfect for a horror game that, in hindsight, it's really shocking that no one has thought to set a survival horror game in this setting before. Filled with dark graphics, ghost monks, and more. It is kind of like playing a version of Resident Evil.
F**Y
Deep Silver knows how to scare ya
Too many games today are commericalized and not enough are done for the art form. Cursed Mountain delivers where other fail or whatever. That first ghost scared the daylights out of me =) I got this game on a whim I know for fact the Deep Silver developer guy talking about this game over at Gamespot video had me laughing. 3rd party games on the Wii is what makes the Wii great. Looking for fast twitch muscle spazams or First person shooter games don't buy Cursed Mountain. Similar to RE4 in a way but I only played it for a hour the background music or ambient music is worth the price alone.
R**N
Very unique, but a little bit boring.
I'll start by saying that I liked this game enough to play through it all the way, though for the last third of the game I did feel a bit like "is it over yet?!" The concept is great, the voice acting is really good for the budget I'm sure they had, and the experience does feel a bit like (perhaps) what it would feel to climb a mountain, which is what they were going for. That said, the tediousness and repetitiveness of climbing a mountain are also present. The enemies are all kinda the same, and it isn't that fun to kill them after a while, even with the weapon upgrades you get. I gave the game 4 stars because at least they tried to do something different, and I'm glad I played the game. That said I wouldn't necessarily recommend it to a friend. If you play a ton of Wii games and are running out of options or looking for something you won't find in another game, this is definitely worth a play-through, but if you're like me and only play one a month or so, there are probably better options. The last two games I played were Resident Evil 4 and Kirby's Epic Yarn, both of which blew this gaming experience out of the water. The price is right though, can't complain about a $10 game.
G**Y
cursed game
game sucks its too hard ghosts appear right in front of you giving you no time to defend yourself wii mote not accurate in the third half of the game you have to use 5 wii gestures to destroy ghosts somtimes the ghosts respawn thats not fair nintendo does not care about the quality of their games there allways too hard
B**4
Great Graphics, Interesting Storyline...weak controls
Cursed mountain is a very well illustrated game that conveys the sense of being in an isolated and virtually abandoned Tibetan mountain village that has fallen under some kind of evil curse. I like the use of references to Tibetan culture and hope that more game designers began to work to bring more of these exotic cultures to life. I think the game could have benefited from using more of the rituals, for instance the Tibetan death ceremonies in the storyline and relying less on a "seek objects and do battle" format. Just walking around this local is interesting, until you have to do battle with the ghosts who have taken over the town. As good as the Wii can be at some things, I find that combat is not always one of them.These battles involve coordinating several remote actions. Once you have added a spiritual component to your pick axe, (which happens very early in the game) you have to manipulate both the remote and the nunchuk in order to successfully combat the phantoms. The C button on the nunchuk must be depressed so that you can use your third eye and activate your spirit weapon. The B button on the Wii remote is pressed to fire your weapon and the A button must be held down to do rituals which involve moving the remote and/or nunchuk in specific ways to dispel the ghost once it is wounded. This would be great if the Wii remote worked better. Finding the cursor (as you probably know from playing other games),especially with hungry ghosts bearing down, can be as challenging as aiming it. At other times your are able to aim it, but nothing happens in the game. The movements needed to completely dispel the ghosts are complicated and it is very hard to know whether you are doing them wrong or if the remote is just not fully conveying them. I found what works best is a frenzy of heavy shaking in all directions (including a strong wrist snap forward since this is the remote/nunchuk's weakest direction). Seeing during combat is another issue. You are always following your character rather than seeing through their eyes. The + control pad is supposed to change to first person, but it doesn't do much and can not be used with the third eye in battle. The minute the third eye is activated your movement is also curtailed. When the attacker is close, you often find yourself blocking your own view of combat and looking at your back. Moving to the side makes it very hard to aim your weapon correctly. Perhaps my least favorite thing about the game is that you are forced to submit to the auto-save feature. I hate games that make you replay major sequences over and over. To me that is boring, and very frustrating when you are forced to repeat major battle scenes. As Wii games go, Cursed Mountain is a very good looking game, with excellent graphics and sound. It is reasonably enjoyable even with the flaws. Exploring the exotic locals and learning about Tibetan culture are interesting enough to make this worth playing.
R**L
New condition, excellent!
A**O
Juego nuevo, perfectas condiciones y un buen juego, que no es perfecto.
G**M
Ive only played this twice so far but am enjoying it immensely. Its the kind of game that wears its heart-on-its-sleeve as far as its influences are concerned. The basic camera and slightly linear pathway is straight out of RE4, the ghostly apparitions are very Project Zero: Crimson Butterfly and the foggy mood and eerie sound effects are Silent Hill-esque, the setting could be Tomb Raider. This is no bad thing as the game puts you right into a deserted village and creeps you out straight away!! The learning curve and controls are clear and simple with the only slight problem being a change in movement when the camera changes sometimes. This is not as irritating as the camera in Resident Evil:Outbreak for those of you who have played that shambles!! The setting is very different and atmospheric, climbing a mountain and investigating ramshackle villages on the way. As someone else mentioned, the buddhist angle of the games story is different and you feel it is rooted in real philosophy, not some crazy virus or something. The added bonus to this approach is the fact that you can dispatch ghosts with a prayer/exorcism move by flipping a couple of gestures with the Wii remote. This works very well and is a welcome change to the silver bullet/rocket launcher approach of some games. It also heals you a small amount so there is added incentive to exorcise the ghost, not just kill them. The game is also full of nice little touches that immerse you in the experience. Instead of health potions you must light purifying incense sticks at shrines and you learn more of the story by picking up notes and diary entries as you go. These extra bits of wisdom help to increase your health meter over time. You can 'see' into the underworld with your third-eye vision (clearly influenced by Zelda TP and Forbidden Siren but thankfully, to good effect) to see ghosts and cursed objects more clearly. The producers of this game should be applauded for taking a basic survival horror game and making it more than the sum of its parts in a very enjoyable (if scary) way! Now, if this lot could get together with Crystal Dynamics and work together on the next Tomb Raider we could have a classic on our hands...
M**S
Item as described
L**D
Bon jeu d'horreur pour la Wii. J'ai adorer !
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