---
product_id: 657041684
title: "Super Mario Odyssey - US Version"
brand: "nintendo"
price: "1135 DH"
currency: MAD
in_stock: true
reviews_count: 11
category: "Nintendo"
url: https://www.desertcart.ma/products/657041684-super-mario-odyssey-us-version
store_origin: MA
region: Morocco
---

# 15 unique 3D kingdoms to explore 2-player simultaneous Joy-Con multiplayer Innovative Cappy capture & move mechanics Super Mario Odyssey - US Version

**Brand:** nintendo
**Price:** 1135 DH
**Availability:** ✅ In Stock

## Summary

> 🎩 Capture the moment, own the adventure — Super Mario Odyssey is your ultimate 3D playground!

## Quick Answers

- **What is this?** Super Mario Odyssey - US Version by nintendo
- **How much does it cost?** 1135 DH with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.ma](https://www.desertcart.ma/products/657041684-super-mario-odyssey-us-version)

## Best For

- nintendo enthusiasts

## Why This Product

- Trusted nintendo brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Seamless Co-Op Fun:** Team up locally with a friend—one controls Mario, the other commands Cappy for dynamic gameplay.
- • **Customize & Conquer:** Unlock and wear exclusive costumes that open secret areas and personalize your journey.
- • **Globetrotting Adventure Awaits:** Dive into 15 diverse, richly detailed kingdoms packed with secrets and surprises.
- • **Master the Game-Changing Cappy:** Harness Mario’s new hat companion to capture enemies and unlock unique abilities.
- • **Endless Moon Collecting Challenge:** Power up the Odyssey airship by gathering hundreds of Power Moons, fueling your quest to save Princess Peach.

## Overview

Super Mario Odyssey for Nintendo Switch revolutionizes 3D platforming with 15 expansive kingdoms, innovative Cappy mechanics that let you possess enemies, and seamless two-player co-op. Collect Power Moons to fuel your airship and unlock new worlds while customizing Mario’s look with unique costumes. A must-have for both nostalgic fans and new players craving a fresh, immersive Mario experience.

## Description

Embark on a captivating, globe-trotting adventure. Join Mario on a massive, globe-trotting 3D adventure and use his incredible new abilities to collect Moons so you can power up your airship, the Odyssey, and rescue Princess Peach from Bowser's wedding plans. This sandbox-style 3D Mario adventure and mdash;the first since 1996's beloved Super Mario 64 and 2002's Nintendo GameCube classic Super Mario Sunshine and mdash;is packed with secrets and surprises, and with Mario's new moves like cap throw, cap jump, and capture, you'll have fun and exciting gameplay experiences unlike anything you've enjoyed in a Mario game before. Get ready to be whisked away to strange and amazing places far from the Mushroom Kingdom. System Requirements: Supported Platforms: Nintendo - Switch. Nintendo account required for game activation and installation.​

Review: The Best Platformer On Switch - I have not had this much fun with a Mario game since Mario 64 on the Nintendo 64 system when it came out back in the days. Hands down the best, most true-to-character Mario game in recent history. This is the essence of what a platform game should be and Nintendo should be proud of themselves for taking their beloved franchise to new levels. Green Mushrooms for all! Honestly, I grew up playing Nintendo. The NES started video gaming for me. And I owned every nintendo system outside of handhelds and the Wii U. However, during my late teens and early 20's, I shifted into playing more "hardcore" games on systems like PS2, PS3, PS4, etc.etc. Initially I owned a Wii, but hardly spent any time with it. Basically, I have been out of the Mario scene for some time. The Switch changed that for me. Mario Odyssey rules. Here is the general gist of what this game is all about: Bowser steals Peach (like always) and wants to force her to marry him (like always). Peach has a little animated princess crown companion that just happens to be the heartthrob of Mario's animated hat companion, Cappy. Of course, Mario gotta get his girl back and Cappy is more than happy to oblige helping Mario do this by way of providing Mario new skills. Motivated to help Mario acheive his goals, Cappy brings a new dimension of play in multiple ways. Mario's mission is to travel between different themed worlds in his quest to chase down Bowser. Marios does this aboard a glorified hot air baloon that is powered by a resourced called Moons. Each world has a plethora of moons; some in plain view, some tied to "quests" and a WHOLE BUNCH that are hidden behind secret walls, portals, mini games, etc. Collect enough Moons on each world and it unlocks travel to the next world. So on and so forth till you catch up to Bowser. Cappy brings a bunch of new mechanics to Odyssey beyond just being a nifty weapon to use against baddies. Cappy allows you to use elements in the environment to "possess" things that allow you to get around each unique world Mario visits. Sometimes you can possess switches that propel you along walls like a rubber band. Other times you can possess power lines and travel as a ball of lightning to different areas. And sometimes you can use Cappy to open doors into challenges that you have to complete hatless and without his help. These can be especially challenging and really give you an appreciation for what Cappy can do for you. The old addage "you can never truly appreciate something until its gone" really rings your bell during these challenges. The idea of Cappy being this chameleon companion that can also possess certain types of enemies is pretty cool. I have always wondered what it would be like to be a dreaded goomba (many a killer of Mario) or a fireball-spitting venus fly trap. There is quite a feeling of gratitude when you can finally turn your enemy's weapons against them! For so long I HATED getting fireballed or eaten by those dang venus fly traps popping out of pipes!!! There are also some new enemies for Mario to deal with, as well, and they play an important role in Mario's new adventure. The true GENIUS of this enemy-possessing ability is making it part of the puzzle. The enemies you possess become integral to unlocking secrets and progressing through each world. In fact, you cannot progress without this mechanic. Whether its possessing fish in an underwater tunnel to keep Mario from drowning or using Cappy's Exorcist-style mind control on a frying pan flinging turtleshell so you can destroy giant blocks of cheese YOU WILL NOT BE DISAPPOINTED! The ridiculous level of fun never ends. Outside of using Cappy for all the cool above-mentioned things, the platform experience is truly on point. This IS a Mario game, afterall. Nintendo has even managed to fit in a nice little throwback to the early Mario days via pipes spread out across the different worlds that teleport you to an old-school version of Mario in bit-style graphics armed with only your jump button. Truly retro. Oh, and to top it off, you transform into your 8-bit version WITH your current costume on. Oh, did I forget costumes?? Yes indeed. You can change Mario's outfit to personalize his looks and to also unlock secret areas that require you to be dressed a certain way. The only wish I have for this game is some of the worlds are rather short lived experiences and I wish there was more content. Also, you are forced to travel in a linear fashion from world-to-world even when the road "forks" and you are given a choice which one you want to visit first. Even though it would seem like there is a "progression" going on, each world is disjointed and theres no real overall "theme" to the game other than collecting Moons and chasing Bowser. I never felt like any one world was "easier" than the other; there are just different and surprising mechanics going on in each world. This makes each one feel really unique and whimsical, but doesnt lend itself to a cohesive story. The boss fights also become redundant and predictable after a while. While there are a lot of extra Moons you can squeeze out of each world, and you are free to travel between already unlocked worlds, I dont see a lot of replayability in this game other than being a "completionist" and really digging to get every list completed. Dont let that detract you from playing, however. This game will constantly surprise you! Hats off to Nintendo (yes I punned you there) for bringing me back to Mario land. Buy this game NOW!
Review: A game we can tip our hats to (Spoiler Free) - Super Mario Odyssey is the return to (mostly) everyone's favorite sand-box style of playing Mario. This game has you going around in many unique worlds, running around freely as you did in Super Mario 64 and Super Mario Sunshine. The fans asked and Nintendo delivered. Mario is finally back and he's here to save the 3D platforming genre. With that being said, hold onto your fedoras, because we're jumping right into the review. Also, I will try to be as spoiler free as I can. Story: For the 800th time, our job is to help Mario rescue his (girlfriend?) Princess Peach from the evil clutches of Bowser. Only this time, Bowser is forcing Peach into marriage. Controls (basic): Mario's running speed is is between Super Mario Sunshine's and Galaxy's. I think this speed is perfect, allowing for the appropriate reaction time. A plethora of Mario's athletic tricks are back such as the triple jump and somersault. I have to point out how much easier it is to perform the triple jump in this game. The window between the jumps have been lengthened, so casual gamers will enjoy this. They've also added a few new jumping techniques such as the ground pound jump that gives you an extra boost in height once you flatten an enemy with your bum. The diving and long jump also make a return from Super Mario Sunshine and Super Mario 64. HOWEVER, long-time fans may be displeased to find out they're somewhat nerfed. For example, the long jump is much shorter than it was in 64 and the dive doesn't allow you to continuously slide like it did in Sunshine. But, down frown yet. They've brought back the rolling technique from Mario 3D World that allows you to continuously roll by tapping the button. It's perfect for traversing large areas. Next, I gotta tackle the swimming controls You tap the button to float up and release to float down (similar to super mario sunshine, but no longer clunky). Pressing the ZL and Y buttons together will let you zoom straight for a second, but it always doesn't register for some reason. You often accidentally ground pound, which is frustrating when you're running out of air or racing for a moon. I prefer the Mario 64 swimming controls. Controls (Cappy): I have to devote a whole section of this review to the Cappy controls because they have such an influence on the game experience. Throw Cappy with Y and this little guy can manipulate all kinds of enemies and objects. Holding Y will make Cappy spin in place, allowing for a chance to do some hat-jump techniques. These techniques make the game so much more fun to play. Advanced players will have fun throwing cappy over gaps, long jumping over to him, bouncing off of him and diving to the other side. There are a bunch of more tricks you can do, so I hope you'll try to perform them. When you throw Cappy at an enemy, you posses- I mean, capture them and can make their abilities yours. This allows for a bunch of unique playstyles and Nintendo did a splendid job incorporating them into the game. Motion Controls :I know people are tired of hearing us complain about motion controls in Nintendo games, but part of being a reviewer is being critical. I found the motion controls to be pretty unresponsive most of the time when playing with a Pro Controller. Trying to do a downward throw with Cappy almost never works and jerking the whole controller to the right for a spin move isn't comfortable nor functional all of the time. Keep in mind motion controls ARE NOT REQUIRED to complete the game. However, some of Mario's moves are locked behind them. For example, there's no button mapping for throwing Cappy upward/downward. But, they could've used the L or R buttons easily. For example, L+Y+up could've been a combination for throwing Cappy skyward. Also, there are instances where shaking the whole controller/tablet makes you jump/climb faster, which isn't a big deal. But why not hold the Y button or something to speed up, ya know? Objective of the game: Odyssey is a collect-a-thon game. You travel to different areas and collect Power Moons, which allow you to travel to even more places and so on. Note this game is not mission based like the other 3D Marios. When you collect a moon, you don't get booted out of the level. It's more in the line of Banjo Kazooie. There's a big world and you're free to run around until you get enough moons, then you go to the next kingdom. Each Kingdom has generally 20 or more moons. Note that there is post game content that increases the number of moons available to collect. Here's the critical part. Some moons require a little elbow grease to get, but a lot are just thrown right in your face and take only 10-30 seconds to get, which alleviates the sense of accomplishment the other 3D Mario's had. This may not be a big deal to newcomers, but as a long-time Mario fan, I had to point it out. Scale of the game: Unlike Super Mario 64 and Sunshine, Odyssey DOES NOT have a hub-world. You select kingdoms in a world-map kind of style. The game consists of 15 Kingdoms. A handful of which are disappointingly small in comparison to others. For example, 2 kingdoms mostly serve as the arena for their respective boss battles and some Kingdoms consist mostly of linear areas with barely any open areas to explore. There are 4 kingdoms (in my opinion) that are the appropriate size. if the other kingdoms could be the size of these 4, then I'd be much more pleased with the game. Despite what I've said, there is a point in the game where you go back and collect more moons from every kingdom, which adds to their content. Difficulty: I'm a Mario veteran and I completely understand that Ninty wants this game to be accessible for all ages. But, it's pretty upsetting to me how much easier they made this game compared to the other 3D Mario games and I'm not even talking about the "assist mode", which was literally put in the game for younger kids. I'm talking about the regular mode. One big change is the removal of lives, which honestly isn't even the reason I'm mad. Game Overs are more of an inconvenience than anything because in cases like Super Mario Galaxy or what have you, the game just kicks you to the title screen and your progress is saved. However, in the case of Super Mario Odyssey, the game is a cakewalk even without game overs. You'll almost never die from losing heart points because collecting moons will instantly refill them (moons are literally everywhere btw) and not only that, there are Heart point expansions in every kingdom that you can buy with coins. The Bosses are just plain disappointing, as well. Some are clever, but having the same strategy repeated 3 times is just getting old. Note that there is post-game content that offers a better challenge, but we should be able to change the difficulty at will. Game length/replay value: The main campaign length is pretty short. It's very much possible to finish the story by getting the minimum required moons and zooming through each kingdom, which takes about 7 hours (for an experienced player such as myself). BUT, that's not how the game is meant to be enjoyed. "Replay" is this game's middle name. Once you finish the story, even more moons and areas open up. These moons offer a harder challenge, as I mentioned earlier. Not only that, the kingdoms you've already visited get harder challenges. I've been playing this game for over a month and can confirm there's a truck load of things to do. I'm looking to 100% this game and I'm just a little over halfway there. You won't believe how many moons they stuffed in this game. To conclude, this game is a must-have for the Switch regardless of the flaws I've listed. It's chock-full of content and is still one of the best games on the system. Easily worth 60 bucks. But, get it cheaper if you can. This game is built around both casuals and experienced gamers. So, if you've never played a Mario game before, you will probably have a better experience than me since everything will be a surprise. And to veterans, there are still gonna be surprises that'll make your jaw drop. Plus, the references to past Mario games will make you smile and remember the good old times when we didn't have to work and pay bills. Anyway, thanks for reading and happy gaming.

## Features

- Explore 3D kingdoms filled with secrets and surprises, including costumes for Mario and several ways to interact with environments
- Mario's new friend, Cappy, lets you master new moves like cap throw, cap jump and capture
- Visit astonishing new locales, such as the skyscraper-packed New Donk City, and run into familiar friends and foes as you try to save Princess Peach from Bowser's clutches and foil his dastardly wedding plans
- Hand a Joy-Con controller to a friend to enjoy simultaneous multiplayer: Player 1 controls Mario while Player 2 controls Mario’s new ally Cappy
- Unlock even more features with the exclusive new amiibo figures - Mario, Princess Peach and Bowser dressed in their wedding outfits

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B01MY7GHKJ |
| Best Sellers Rank | #219 in Video Games ( See Top 100 in Video Games ) #17 in Nintendo Switch Games |
| Compatible Video Game Console Models | Nintendo Switch |
| Computer Platform | Nintendo Switch |
| Customer Reviews | 4.8 4.8 out of 5 stars (35,197) |
| Date First Available | January 13, 2017 |
| Department | All Ages |
| Genre | Video & Mobile |
| Global Trade Identification Number | 00045496590741 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 1.27 ounces |
| Item model number | SWSwitchTitle5_WiiU |
| Language | English |
| Manufacturer | Nintendo |
| Number of Players | 2 players simultaneous |
| Product Dimensions | 0.42 x 6.6 x 4.03 inches; 1.27 ounces |
| Publication Date | October 27, 2017 |
| Rated | Rating Pending |
| Release date | October 27, 2017 |
| Type of item | Video Game |

## Images

![Super Mario Odyssey - US Version - Image 1](https://m.media-amazon.com/images/I/91SF0Tzmv4L.jpg)

## Available Options

This product comes in different **Platform For Display, Edition** options.

## Questions & Answers

**Q: What is odyssey**
A: Odyssey is the name of an ancient Greek Poem in which Odysseus King of Ithaca makes a Ten year journey after the fall of Troy back to his Kingdom to reclaim what is rightfully his. But in Mario's case it's to get Princes Peach back from Bowser (King Koopa) before he can Marry her. This was also similar to Odysseus's reason for returning home to reclaim his throne before it was married off with his queen to the many Suitors that came for Ithaca after his absence. I hope this has shed some light on the meaning of Odyssey and why it fits with this Mario story.

**Q: Where is new donk city? i tried using google maps and waze, but nothing is coming up.**
A: New Donk City is on the other side of the desert from the mushroom kingdom, but it is currently under quarantine due to a wild toadstool outbreak… people are growing tails, you really don’t want to be there right now as a tourist. But if you do have to go there for a race, I recommend stopping by Bowser’s for one of his famous fireballs… phew I haven’t seen visions like that since Mario 2. Happy travels!

**Q: Will this work on my gameboy advance sp?**
A: Yes, but by far the best way way to experience Super Mario Odyssey is to buy an RCA Studio II from an online aution website and play it on a 4K television. The color is amazing! It also plays nicely on the Bally Astrocade and Fairchild Channel F using your television's NTSC SCART input . If you really want to play it on a portable system, the Tiger Game Com and Milton Bradley Microvision  both have a much better screen than the SP. I've played Breath of the Wild for 90+ hours on my microvision and I find that on that console the more static electrcity you can generate, the higher the frame rate will be.

**Q: Is there any perk included in the preorder?**
A: The lower price was the perk. Unfortunately Amazon delivery service has managed to lose track of my package, and I'm told that I will receive it sometime next week. So much for getting it on the day of release,

## Customer Reviews

### ⭐⭐⭐⭐⭐ The Best Platformer On Switch
*by P***K on November 25, 2017*

I have not had this much fun with a Mario game since Mario 64 on the Nintendo 64 system when it came out back in the days. Hands down the best, most true-to-character Mario game in recent history. This is the essence of what a platform game should be and Nintendo should be proud of themselves for taking their beloved franchise to new levels. Green Mushrooms for all! Honestly, I grew up playing Nintendo. The NES started video gaming for me. And I owned every nintendo system outside of handhelds and the Wii U. However, during my late teens and early 20's, I shifted into playing more "hardcore" games on systems like PS2, PS3, PS4, etc.etc. Initially I owned a Wii, but hardly spent any time with it. Basically, I have been out of the Mario scene for some time. The Switch changed that for me. Mario Odyssey rules. Here is the general gist of what this game is all about: Bowser steals Peach (like always) and wants to force her to marry him (like always). Peach has a little animated princess crown companion that just happens to be the heartthrob of Mario's animated hat companion, Cappy. Of course, Mario gotta get his girl back and Cappy is more than happy to oblige helping Mario do this by way of providing Mario new skills. Motivated to help Mario acheive his goals, Cappy brings a new dimension of play in multiple ways. Mario's mission is to travel between different themed worlds in his quest to chase down Bowser. Marios does this aboard a glorified hot air baloon that is powered by a resourced called Moons. Each world has a plethora of moons; some in plain view, some tied to "quests" and a WHOLE BUNCH that are hidden behind secret walls, portals, mini games, etc. Collect enough Moons on each world and it unlocks travel to the next world. So on and so forth till you catch up to Bowser. Cappy brings a bunch of new mechanics to Odyssey beyond just being a nifty weapon to use against baddies. Cappy allows you to use elements in the environment to "possess" things that allow you to get around each unique world Mario visits. Sometimes you can possess switches that propel you along walls like a rubber band. Other times you can possess power lines and travel as a ball of lightning to different areas. And sometimes you can use Cappy to open doors into challenges that you have to complete hatless and without his help. These can be especially challenging and really give you an appreciation for what Cappy can do for you. The old addage "you can never truly appreciate something until its gone" really rings your bell during these challenges. The idea of Cappy being this chameleon companion that can also possess certain types of enemies is pretty cool. I have always wondered what it would be like to be a dreaded goomba (many a killer of Mario) or a fireball-spitting venus fly trap. There is quite a feeling of gratitude when you can finally turn your enemy's weapons against them! For so long I HATED getting fireballed or eaten by those dang venus fly traps popping out of pipes!!! There are also some new enemies for Mario to deal with, as well, and they play an important role in Mario's new adventure. The true GENIUS of this enemy-possessing ability is making it part of the puzzle. The enemies you possess become integral to unlocking secrets and progressing through each world. In fact, you cannot progress without this mechanic. Whether its possessing fish in an underwater tunnel to keep Mario from drowning or using Cappy's Exorcist-style mind control on a frying pan flinging turtleshell so you can destroy giant blocks of cheese YOU WILL NOT BE DISAPPOINTED! The ridiculous level of fun never ends. Outside of using Cappy for all the cool above-mentioned things, the platform experience is truly on point. This IS a Mario game, afterall. Nintendo has even managed to fit in a nice little throwback to the early Mario days via pipes spread out across the different worlds that teleport you to an old-school version of Mario in bit-style graphics armed with only your jump button. Truly retro. Oh, and to top it off, you transform into your 8-bit version WITH your current costume on. Oh, did I forget costumes?? Yes indeed. You can change Mario's outfit to personalize his looks and to also unlock secret areas that require you to be dressed a certain way. The only wish I have for this game is some of the worlds are rather short lived experiences and I wish there was more content. Also, you are forced to travel in a linear fashion from world-to-world even when the road "forks" and you are given a choice which one you want to visit first. Even though it would seem like there is a "progression" going on, each world is disjointed and theres no real overall "theme" to the game other than collecting Moons and chasing Bowser. I never felt like any one world was "easier" than the other; there are just different and surprising mechanics going on in each world. This makes each one feel really unique and whimsical, but doesnt lend itself to a cohesive story. The boss fights also become redundant and predictable after a while. While there are a lot of extra Moons you can squeeze out of each world, and you are free to travel between already unlocked worlds, I dont see a lot of replayability in this game other than being a "completionist" and really digging to get every list completed. Dont let that detract you from playing, however. This game will constantly surprise you! Hats off to Nintendo (yes I punned you there) for bringing me back to Mario land. Buy this game NOW!

### ⭐⭐⭐⭐⭐ A game we can tip our hats to (Spoiler Free)
*by J***N on December 27, 2017*

Super Mario Odyssey is the return to (mostly) everyone's favorite sand-box style of playing Mario. This game has you going around in many unique worlds, running around freely as you did in Super Mario 64 and Super Mario Sunshine. The fans asked and Nintendo delivered. Mario is finally back and he's here to save the 3D platforming genre. With that being said, hold onto your fedoras, because we're jumping right into the review. Also, I will try to be as spoiler free as I can. Story: For the 800th time, our job is to help Mario rescue his (girlfriend?) Princess Peach from the evil clutches of Bowser. Only this time, Bowser is forcing Peach into marriage. Controls (basic): Mario's running speed is is between Super Mario Sunshine's and Galaxy's. I think this speed is perfect, allowing for the appropriate reaction time. A plethora of Mario's athletic tricks are back such as the triple jump and somersault. I have to point out how much easier it is to perform the triple jump in this game. The window between the jumps have been lengthened, so casual gamers will enjoy this. They've also added a few new jumping techniques such as the ground pound jump that gives you an extra boost in height once you flatten an enemy with your bum. The diving and long jump also make a return from Super Mario Sunshine and Super Mario 64. HOWEVER, long-time fans may be displeased to find out they're somewhat nerfed. For example, the long jump is much shorter than it was in 64 and the dive doesn't allow you to continuously slide like it did in Sunshine. But, down frown yet. They've brought back the rolling technique from Mario 3D World that allows you to continuously roll by tapping the button. It's perfect for traversing large areas. Next, I gotta tackle the swimming controls You tap the button to float up and release to float down (similar to super mario sunshine, but no longer clunky). Pressing the ZL and Y buttons together will let you zoom straight for a second, but it always doesn't register for some reason. You often accidentally ground pound, which is frustrating when you're running out of air or racing for a moon. I prefer the Mario 64 swimming controls. Controls (Cappy): I have to devote a whole section of this review to the Cappy controls because they have such an influence on the game experience. Throw Cappy with Y and this little guy can manipulate all kinds of enemies and objects. Holding Y will make Cappy spin in place, allowing for a chance to do some hat-jump techniques. These techniques make the game so much more fun to play. Advanced players will have fun throwing cappy over gaps, long jumping over to him, bouncing off of him and diving to the other side. There are a bunch of more tricks you can do, so I hope you'll try to perform them. When you throw Cappy at an enemy, you posses- I mean, capture them and can make their abilities yours. This allows for a bunch of unique playstyles and Nintendo did a splendid job incorporating them into the game. Motion Controls :I know people are tired of hearing us complain about motion controls in Nintendo games, but part of being a reviewer is being critical. I found the motion controls to be pretty unresponsive most of the time when playing with a Pro Controller. Trying to do a downward throw with Cappy almost never works and jerking the whole controller to the right for a spin move isn't comfortable nor functional all of the time. Keep in mind motion controls ARE NOT REQUIRED to complete the game. However, some of Mario's moves are locked behind them. For example, there's no button mapping for throwing Cappy upward/downward. But, they could've used the L or R buttons easily. For example, L+Y+up could've been a combination for throwing Cappy skyward. Also, there are instances where shaking the whole controller/tablet makes you jump/climb faster, which isn't a big deal. But why not hold the Y button or something to speed up, ya know? Objective of the game: Odyssey is a collect-a-thon game. You travel to different areas and collect Power Moons, which allow you to travel to even more places and so on. Note this game is not mission based like the other 3D Marios. When you collect a moon, you don't get booted out of the level. It's more in the line of Banjo Kazooie. There's a big world and you're free to run around until you get enough moons, then you go to the next kingdom. Each Kingdom has generally 20 or more moons. Note that there is post game content that increases the number of moons available to collect. Here's the critical part. Some moons require a little elbow grease to get, but a lot are just thrown right in your face and take only 10-30 seconds to get, which alleviates the sense of accomplishment the other 3D Mario's had. This may not be a big deal to newcomers, but as a long-time Mario fan, I had to point it out. Scale of the game: Unlike Super Mario 64 and Sunshine, Odyssey DOES NOT have a hub-world. You select kingdoms in a world-map kind of style. The game consists of 15 Kingdoms. A handful of which are disappointingly small in comparison to others. For example, 2 kingdoms mostly serve as the arena for their respective boss battles and some Kingdoms consist mostly of linear areas with barely any open areas to explore. There are 4 kingdoms (in my opinion) that are the appropriate size. if the other kingdoms could be the size of these 4, then I'd be much more pleased with the game. Despite what I've said, there is a point in the game where you go back and collect more moons from every kingdom, which adds to their content. Difficulty: I'm a Mario veteran and I completely understand that Ninty wants this game to be accessible for all ages. But, it's pretty upsetting to me how much easier they made this game compared to the other 3D Mario games and I'm not even talking about the "assist mode", which was literally put in the game for younger kids. I'm talking about the regular mode. One big change is the removal of lives, which honestly isn't even the reason I'm mad. Game Overs are more of an inconvenience than anything because in cases like Super Mario Galaxy or what have you, the game just kicks you to the title screen and your progress is saved. However, in the case of Super Mario Odyssey, the game is a cakewalk even without game overs. You'll almost never die from losing heart points because collecting moons will instantly refill them (moons are literally everywhere btw) and not only that, there are Heart point expansions in every kingdom that you can buy with coins. The Bosses are just plain disappointing, as well. Some are clever, but having the same strategy repeated 3 times is just getting old. Note that there is post-game content that offers a better challenge, but we should be able to change the difficulty at will. Game length/replay value: The main campaign length is pretty short. It's very much possible to finish the story by getting the minimum required moons and zooming through each kingdom, which takes about 7 hours (for an experienced player such as myself). BUT, that's not how the game is meant to be enjoyed. "Replay" is this game's middle name. Once you finish the story, even more moons and areas open up. These moons offer a harder challenge, as I mentioned earlier. Not only that, the kingdoms you've already visited get harder challenges. I've been playing this game for over a month and can confirm there's a truck load of things to do. I'm looking to 100% this game and I'm just a little over halfway there. You won't believe how many moons they stuffed in this game. To conclude, this game is a must-have for the Switch regardless of the flaws I've listed. It's chock-full of content and is still one of the best games on the system. Easily worth 60 bucks. But, get it cheaper if you can. This game is built around both casuals and experienced gamers. So, if you've never played a Mario game before, you will probably have a better experience than me since everything will be a surprise. And to veterans, there are still gonna be surprises that'll make your jaw drop. Plus, the references to past Mario games will make you smile and remember the good old times when we didn't have to work and pay bills. Anyway, thanks for reading and happy gaming.

### ⭐⭐⭐⭐⭐ vary good
*by G***. on January 31, 2026*

it was a vary good game it takes a while to finish the game, which is good, which makes it worth it and very, very fun but was sad. I finished it!

## Frequently Bought Together

- Super Mario Odyssey - US Version
- Super Mario 3D World + Bowser's Fury - US Version
- Super Mario Bros.™ Wonder - Nintendo Switch (US Version)

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*Product available on Desertcart Morocco*
*Store origin: MA*
*Last updated: 2026-02-16*