






🚀 Elevate Your Reality: Where Work Meets Play!
The Meta Quest Pro is a cutting-edge mixed reality headset designed for professionals and creatives alike. With features like high-resolution passthrough, ergonomic design, and advanced haptic feedback, it allows users to multitask seamlessly in both virtual and physical environments. Equipped with powerful hardware, including 256GB storage and 12GB RAM, it redefines how you connect, collaborate, and create.










1**N
100% worth it for the price for a brand new Quest pro
I was prepared to receive an used or refurbished Meta Quest Pro since I haven't seen them in main stores for a couple of years, but the seller went above and beyond my expectations and delivered a brand new one that was well-packaged and very good condition for the actual Quest box.👀
M**.
AMAZING. Completely disagree with people saying it's over-priced.
People will spend $2k on a great TV or monitor, and yet take issue with a headset that is a standalone device with crystal clear lenses, great FOV, eye tracking, face tracking, and amazing controllers costing $1500. I can see why. Consumers had the bar set too low in terms of pricing with the Quest 2. At the end of the day this IS a premium device. Working inside the quest 2 is uncomfortable and the lenses make it so that you have to move your head to look around. The lenses on the pro are so clear that you can just move your eyes. This product is a step forward, as it gives developers everything they need to work towards a next-gen experience. Local dimming, foveated rendering, and color passthrough for AR. Sure, the resolution could be higher - but reading 12 pt font is still plenty comfortable. By the way, even though it's lower than the Quest 2 in terms of total pixels, there are still more pixels per degree (the metric that actually matters). If you just want it for PCVR - it might not be worth it, but if you want to work and experiment with a device (and also want to play some games), this thing is AMAZING.
A**N
Major upgrade that doesn’t feel major
The first thing that I will say is that, even though it’s a major upgrade from the quest 2 the pro doesn’t shine as much as you would expect. Maybe they haven’t done enough to this point to take full advantage of the hardware. As other users have said, there definitely is a sharper image when you’re looking on a different areas. The edges are definitely more defined. Watching videos off your computer is definitely a little sharper. Although the visuals are definitely welcomed, they’re not enough to justify the price tag. The games are a little bit sharper, but you still have the old games. There’s nothing gnu as far as games or apps, or anything along those lines. The pass-through is definitely much better with color added, but it is so blurry that it’s almost unusable for things in the room even though you can use it, it’s basically the black-and-white version but now in color that being said, there is a virtual desktop that comes along with the pro that allows you to use your desktop on a computer using the pass-through it is very easy to see your keyboard and your mouse. The image is sharp enough to see the keys nowhere to put your fingers on the keys. You may not be able to see the letters on the keys very well, but you know if you type for a long time where the keys are by memory, so with the display of your curtains, pewter desktop up and visual images of the keyboard and mouse. It is definitely usable VR version of your computer. However, I things like your phone or TVs or any other images that show on the screen are so bright that you can’t even use them so if you’re setting up a virtual desktop for your computer to use basically the only thing you’re gonna be able to use is your computer and things within the VR headset overall the price tag is pretty steep, but it is definitely will worth an investment. I added the full light blocker and it works fairly well. I never use the side blockers I went straight to the full blocker. I have noticed that you have to tighten the headset to keep it on your head. It can’t be loose or it drops down below your eyes when it’s tightened, it does leave an impression on your forehead. It would be nice if there was a top strap that went over the top of your head so you didn’t have to tighten it as tight. I do like the fact that the controllers have chargeable batteries in the dock is pretty nice , overall I think this is a good purchase, even though I think the price tag was pretty steep
J**.
The Meta Quest Pro is a Pro-Consumer Device
Look the Meta Quest Pro is one heck of a device. There is truly nothing like it. It's not perfect and depending on your preconceptions from how it was advertised, it will not be convincing for most. Nor should it be, this device is Meta's (Facebook's) first attempt to step into an AR territory. It's a great device but there's one problem. The software and AR app support is lacking. This is expected and is why this device costs so much - it's a DEV kit. It's really aimed at developers and VR/AR enthusiasts. For $1500, your likely the type of individual who has already been convinced that AR will be the next technological advancement regarding human technology interaction. For $1500 your more than likely the type of individual who wants to help make this happen, experience it and contribute to its growth.
A**N
A beta device with hardware potential only few know what for
This headset was purchased for my educational VR-afforded projects and, unfortunately, my decision to send it back was made just after a few minutes of use. It seems that Oculus 2 that I already have is 95% the same as this Quest Pro but at a 1/3 of the price. I thought that the so well promoted hardware-related improvements would be somehow implemented by Meta but, alas, it seems like those features have been incorporated into this headset for only those bravest who know (or will know) how to implement them. So, is that device for creators or developers of programs for creators. If the former is true, I don't see how it's better than Oculus 2. And if the latter is true, well, this is a true beta for developers. Pluses: - [ ] Display clarity (however, there is actually much more glare because the light creeps in from all the directions right onto the lenses, even with the shades installed). I'm confident the decision to make the light-blockers removable was deliberate. But it does make the screen look so bad because of the light bleed. - [ ] FOV: just barely wider (and horizontally only) - [ ] Sharpness: it is much sharper, particularly close to the edges, it has a bigger “sweet-spot” (HOWEVER, you hardly ever notice this as you are likely to look right in the middle of the viewing area. So, when you want to look sideways or up and down, I found it actually easier to do it the way we do in real life -- by moving your head). Negatives: - [ ] Although the sound is louder, it is actually has a lot of rattle (probably because it’s just the same speakers from Oculus 2 with extra amplification) - [ ] The overhyped hand-controllers: they have a lot of jitter / stutter throughout the UI and in programs; per my comparison, they perform much worse than the Oculus 2 controllers. - [ ] The headset is very heavy. The front is as heavy as the Oculus 2, and the counterweight (due to the battery being in the backplate) is not sufficient at all. - [ ] COMFORT: I find the Quest Pro extremely uncomfortable!!! Basically, the entire headset is supposed to stay on stably by the way of squeezing your forehead and the back of your head. Apart from leaving the red mark, it causes headaches after mere minutes of use. I assume this comfort-aspect depends on the curvature/size of a user’s head. I’d recommend consulting a much more reputable reviewer from “roadtovr” who explained this particular issue quite well. - [ ] I find it very unproductive for content creation. My workflow requires that I take the headset on and off numerous times — to track the progress. The stiff design of this Quest Pro makes this task impossible. This contrasts with the Oculus 2, where you can move the headset up and down in relation to the side bars and, when needed, just glance inside without needing of putting the headset on properly. - [ ] Taking it on and off (as well as during adjustments) triggers accidental presses of volume and power buttons since they are located on the underside of the side-bars.
D**N
Extremely Overpriced. Excellent Comfort. Very Poor Display.
I recently purchased this to upgrade from my first gen Oculus Rift and first gen HTC Vive, which are both several years old now. The bottomline is, for $1600 I was expecting to be blown away. Instead, I came out of it saying, "Well, this is nice!". I will rate some of the pertinent aspects from 0 - 10, with 0 being Horrible and 10 being Outstanding. I will not be rating some common aspects like software & library, which is common between all quest and rift products; essentially most people who know about VR, are familiar with the differences in libraries and software etc between different platforms. Product Quality & Packaging Score: 10 Very, very impressed by both product quality & packaging. As soon as I started opening the box, I could feel this was a $1600 product. Nicely packaged. Very similar to most 'Apple' products, a bit of minimalism but sturdy, convenient and accessible. The headset feels extremely well constructed. Again, I could tell this was an expensive product while holding it. From glasses to headband to buttons, everything was very professionally polished & built. It did not appear to be 'cheap' in any way and didn't appear they cut corners. Controllers, charging dock, and a couple of accessories included were the same way. Impressive. Comfort Score: 9 I'm very impressed. My last headset was the Oculus Rift (First Gen) and HTC Vive (First Gen). Wow!! They have come a long way!! I was astonished. Putting it on and adjusting tightness is extremely easy with the wheel at the back. I didn't have to struggle and finagle with it to make it fit right or sit comfortably. It just did! Nothing goes over or below your ears, or below your eyes, so the rest of your face can breathe and be free. Love it! There is no more glass fogging because you're not breathing up into the glasses. You're breathing below it. I have long eyelashes (go figure!), which usually hit the glasses on my other 2 sets. I was able to adjust the distance of glasses to my eyes which solved that issue. Adjusting lens distance is much easier now, you move the actual lenses. What I loved most is the design which gives you both options; you can leave the area below and around your eyes open - this allows you to see your environment next to you, for example, I got a text on my cell while I was setting this up, I didn't need to remove or even move the headset, I was able to look down and handle my cell with ease. But it also gives you the option to seal it off if you want complete immersive experience and want to disconnect from your surroundings entirely. The only reason I knocked off a point is because after some time the front of the headset started to feel a bit heavy on my forehead, applying some pressure on it. This is understandable, as the primary equipment is all at the front; and this is subjective. It may not bother some people at all. Performance Score: 4 There is a huge caveat here defined in the next and final rating; but I'll try to keep this separate from that. Viewing area is nice, big, immersive and very colorful. Colors are vivid and overall the picture looks significantly improved over my last 2 headsets. What did disappoint me was that the objects, like frames, borders and edges, seemed very jaggedy and pixelated. They were not smooth as you would expect digital animation or computer graphics to be. For $1600, I expected very sharp edges and solid borders. Moving your eyes/head left-right also made the edges squiggly. This was a very instant let-down, as right after the Meta logo, as setup begins, everything is contained within boxes and frames. I thought I had some setting wrong, but it wasn't so. Screen Door Effect Score: 0 The screen door effect was a deal breaker for me. For $1600, I expected next to nothing; I would have lived with 'minimal' as well, but the screen door effect, for me, personally, was horrible!!! Oculus Rift & HTC Vive were several years ago. What bothered me most about VR then was the screen-door effect. I sort of assumed that issue had been fixed or at least minimized to inconsequential all these years later. Like I said, for $1600, I expected little to no screen door effect. It was very prominent for me. Every letter of every word, every box, every circle, every graphic - as I spent more time inside the headset, it only became more and more noticeable to the point where I was seeing it in everything over the colors and graphics. If I'm honest, one of the most important reason I wanted to upgrade to latest gen and higher end VR was to get rid of screen door effect. Huge disappointment. Having said all of the above - keep in mind - I found that screen door effect is also subjective. Some don't see it; some see it but doesn't bother them; and some are like me. I can't stand it. Its also possible this is not the product's fault. Maybe this is the best VR industry can do right now. I don't know. I have no other current/latest VR headsets to compare. Is it improved and better than first gen rift & vive, yes of course! But for me, not enough at all. Not for $1600. If it was a $300 headset, I would live with it and keep it until something better came out in a couple years, just to upgrade from my rift/vive. Final Result Returned. Already processed return with Amazon and dropped off at UPS Store. That was my experience with Meta Quest Pro. It was short lived and rather disappointing.
T**Y
Love this thing
I pre-ordered an Oculus Quest 2 before they launched. Used it a ton prior to the Quest Pro release. Switching to the Pro was quite the eye opener. The faster performance, the incredible lens clarity, the COMFORT, face/eye tracking - this thing is incredible. I purchased this at full price prior to the 33% price drop, and I'd do it again. Don't let the Meta haters talk you out of it. However, writing this review in May of 2023, I recommend most wait for the upcoming Quest 3. It's going to use the identical lenses to the Pro but with higher resolution displays. The dramatically increased processing and graphics power of the Quest 3 will be more future proof. Unfortunately Meta has been extremely slow to implement work features. Last time i checked, I still can't use virtual monitors with a Windows PC, only Mac. If you're buying this for work, just know that it may not speed up your workflow but actually make it worse. For traveling however I've found this to be a useful tool to have more screens while I'm mobile with just a laptop. Overall, for an enthusiast, this headset is great. For the average everyday consumer, I recommend waiting for the Quest 3.
B**C
9/10
I love it, i was going to get another index or the new quest but im so glad I got this one, much lighter and is not resting on my cheeks like my other headsets. I keep mine in a special case so it doesn't get any light and here we are 4 months in no issues what so ever. Of you have tracking issues make sure you have one big light on and no twinkle lights or the like it confuses thw cameras
Trustpilot
1 month ago
2 days ago