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B**M
Frustrating, too general, and rushed
I understand that this is a book on the Unreal engine and not GIMP or 3DS Max, however the author too frequently relies on the crutch of "X is outside the scope of this book" to gloss over skills that it then dedicates an entire chapter to exploring. The result is that you can either ignore those chapters, or you can stop, learn the skills yourself somehow, and then return to the chapter at hand. Doing the latter gets frustrating really fast. As soon as you learn one skill and return to the book, the next paragraph throws another wrench at you that stops you in your place.Don't get me wrong. Following this book will teach you new skills, but it may also drive you nutty in the process. I think the format would have worked much better in a video series, where the viewer could follow along with the instructor and pause/rewind as needed. Still images just don't go far enough to explain items that the author flies past.
T**T
book survived, packaging did not
Although the book arrived and is as described, the packaging was open and torn in many places. I suppose the book was luck to be undamaged. Packaging a product to survive all the mail handling it recieves is as if not more important than the content
S**O
obsolete
The intention was good but ,yet from the beginning of this book, you figure out that this piece of litterature is sadly obsolete and sometimes gibberish when it comes into UDK details ... But that book is not the only one : UDK evolves on a monthly base , not books ;)
W**O
Five Stars
Item is perfect and the shipping was super fast!!!
M**T
Probably the best overall book for learning how to make games with the the Unreal Engine
This book is great if you are looking to learn how to mod and make games with the Unreal Engine! There are a lot of resources and materiel scattered all over the web on mod and game development with Unreal Engine 3, but what I appreciate with this book is a) its all in one nutshell from what is the engine to the deeper things such as the actual mod and game development and b) this book is actually a textbook that was used in a game design course so it really is catered to help you learn. I would recommend if you are starting out this is the best book to start with and then continue to add additional resources and information. My mod project has come really far because of this book and I am really thankful I bought it!
D**R
Good for UT3 not UDK
I've been teaching 3D Game Prototyping for the past 10 years, and for the past 2 years have solely used the Unreal Game Engine in my classroom. I was psyched to find out last year that there was going to be a new Unreal manual that would be an alternative to bulky and hard to use Mastering Unreal Series of books.This book was a big disappointment. For the past year, there has been a free version of the Unreal Engine Editor collectively known as UDK or the Unreal Development Kit. Prior to that was an older version known usually as the UT3 Editor and Engine. This book is on the older version of Unreal, not the newer one.There is a belief that somehow there is little difference between the two development systems, which is not true. The bulk of my time prepping my Prototyping course has been revising all my handouts and lectures to work in UDK. Almost everything had to be changed. So if you want to use this book for UDK, expect to be frustrated, and be aware that although the author claims that this book can be used for both UT3 and UDK, the few references to UDK in the book are inaccurate, such as giving the wrong file extension for a UDK level file.This book was also rushed. For example there is no index. My students and I have found mistakes and errors, and it just seems that someone wrote this book, but no one ever sat down to actually make sure that what is in the book makes sense. To its benefit, there is a good chapter on how to make a weapon in 3DS Max and bring it into Unreal, as well as some in depth character information. And one thing that the Mastering Unreal series has going for it is that the books include all the content discussed in the book. There is no CD with this new book and no downloadable content from the book's page on the publisher's site.Regrettably there is no alternative book, so now there are 3 overpriced books that can partially assist you in learning how to use Unreal technology, and none of them are relevant to the latest version of the system that is available. If you are looking for reference information you can try going to [...], and trying to use the hodge podge of docs that are available. In the end the place my students go to most often, are the new UDK specific tutorials that are available from download from the udk site and available in streaming format from [...].Unreal is a powerful technology and worth the effort, but just be prepared to spend a lot of time cursing and surfing the user forum for answers.
B**Z
Incredibly useful book for a very powerful game engine.
I was an instructor for a special summer camp where I taught a group of high school students how to design, implement, and test levels inside of Unreal. This book was a very useful tool throughout the duration of class; it was frequently passed around from student to student as they sought to implement new characters, new gui functionality, new special effects, and much more. It was also very helpful in helping the students overcome the minor niggling details of cooking and packaging the game for standalone play.Everything is covered, it's well written, and very technical (in a good way). I'm very glad my students had access to this book and I would highly recommend it to anyone considering serious modification and delivery of an Unreal Engine 3 game.
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