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Hyperdimension Neptunia Victory for PlayStation 3 offers an engaging RPG experience with dynamic combat, an innovative scout system for exploration, and the ability to create custom game discs, allowing players to craft their own unique adventures in a vibrant world.
K**I
Best Neptunia so far.
Personally I thought MKII had good gameplay but not as good storyline as the first game. The first game had a fun story but not so good gameplay. I thought Victory had the best of both worlds. I also laughed the most.Game takes place after MKII and unlike the last game I would say play MKII before this one. The only issue is that due to a very large cast of characters and limited funds the budget ran short on voice acting so this game seems to have the least voice acting of the series... Regardless, the game breaks the fourth wall all the time, doesn't take itself seriously, and I liked it.
R**N
Great Game for Anime lovers
Bought this anime game for my stepbrother and he absolutely loved it. It has a great story line and has great graphics quality on the PS3! Anyone who is really into anime and enjoys a long plot should get this game, although be advised that is it not the best game if your kids are under 13. The shipping on the game was really quick and it came in a neat package but be aware that sometimes it does end up in your mail box. If you want the game quickly then ship using prime and you will be very satisfied. Definitely a game that you can play repetitively.
R**H
The Best JRPG of This Generation, Sadly Enough
You've gotta give the folks at Compile Heart and Idea Factory credit- each installment in this series is a massive improvement over the previous one. The first was hot garbage, the second was mediocre, and this one is actually fairly decent. Considering how lackluster games in this genre have been for this entire console generation, that faint glimmer of quality makes this a must-own for fans of the genre by default. It pains me a bit to say that, as any gameplay trailer will likely put off the vast majority of potential consumers. Being utterly steeped in anime's current obsession with moe oversaturation and scantily clad teenage girls, Hyperdimension Neptunia Victory goes the extra mile by including annoying one-dimensional characters, a barely-serviceably plot that suffers mood swings, cutscenes that drag on forever, and a cavalcade of comedy that isn't funny. Everything about the presentation of this game is likely to be tolerated, not enjoyed, by the vast majority of people. If at all.Make it past that, however, and gamers will find themselves with a deep and immensely satisfying RPG experience. Combat is fun and strategic, focusing on stringing together custom-made combos for maximum efficiency. Players will have to make the choice between equipping a few powerful attacks, or spreading out their points on a wider range of weaker abilities with different effects. That the developers added a lot more variety to enemy behavior compared to the previous games, helps emphasize the strengths of this system. Repeated combat will also raise a special gauge over time that persists throughout the dungeon. Filling that gauge will allow the player to execute powerful finishing moves at the end of a combo, but the player can also empty the gauge to perform ultra-powerful attacks. Doing so will leave you unable to use finishing moves until refilling the gauge, which can take multiple battles to accomplish. This helps add an even greater level of strategy to the game.A new system for altering previously-visited dungeons has also been added. The player employs NPCs called Scouts to chart areas with the chance to increase experience points and money dropped from enemies, change the treasures, and spawn powerful monsters. This helps alleviate a lot of the backtracking and grinding associated with the genre. Though this tends to lead to situations where the player would need omniscience and the luck of the devil to accomplish a good chunk of the optional side-quests in the game, as many of them require Scouts to open up hidden dungeons or spawn enemies without any hints on what you're looking for. They have to make that strategy guide money somehow, I suppose.All in all, whether or not you enjoy Hyperdimension Neptunia Victory will mostly depend on whether or not you can get past the presentation. Those that can will be met with a surprisingly rewarding RPG experience, and those that can't will probably make up their minds upon looking at the box art.
Y**9
Hardest and my 2nd favorite of the 1st 3.
The newest character,Plutia is my favorite. She's so naughty and dark,a complete contrast to her normal form like Neptune is. Neptune is more focused and a paragon in her goddess form while Plutia is the opposite. It's so fun to play and I'm glad you can be in goddess form without worrying about losing it by taking actions like the previous title. That's a stupid mechanic. Neptune is as simple minded as always and her younger sister is the "big sister" lol. Neptune wonders why she's at a lower level than younger sis!! Be warned: This is more of a challenge early on than the previous games.
S**P
Disappointed
I've enjoyed Hyperdimension Neptunia mk2 with all of my heart, up to the point that I'd even consider it one of the best JRPGs I ever played in my life. I was happy to pop this game in after buying from Amazon and everything I've seen to the end...wow. Disappointment can only explain so much for me.The AP system from mk2 was one of the many highlights of the series' battle system, challenging my strategic gland to new heights that left me satisfied in the end. The removal of this in Victory was a bad idea, resulting in battles being more about mindless brawn than fluent brain tactics, not to mention that the game's bosses forces you to grind to ridiculous levels to take them down and eventually beat the game. My party was around Level 90+ by the time I beat it, which to me is far too high of a level requirement to beat it. Sure, there's DLC to increase your party's Level Cap, but that should've been there from the start. The Scout system is also some of the most flawed mechanics I've seen in the RPG universe as paying them to reveal hidden dungeons, monsters, and items with a 50% chance turns the whole thing into a gambling game, making the Scout system are far worse alternative to spend your hard-earned gold on. The story and character cast was also lacking (at least, compared to the first two games) in that the story is merely just "Neptune goes into the past to meet more CPUs and kick more tail" while the cast is mainly just CPUs without Compa or even IF (DLC don't count) nearby to join them on their quest to help shake up the variety.There are plenty more problems I had with this game, but this is all I can explain in full without going overboard. The only good things Victory did for me are having a notification mechanic alerting you to when you completed a Quest, as well as new clothing for Neptune, Noire, and Blanc. Other than those, the bad outweighs the good for me and once I've gotten the normal ending, I just put the game back into its box and never bothered bringing it out again.
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