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A**R
Helpful
The book covers some interesting topics, such as working with glTF2 and bindless rendering, that are rarely covered in other books. Parallel implementations of many examples in OpenGL&Vulkan are quite handy.
C**K
Ya know, it's kinda the standard guide for everything graphics for a reason.
Got it for a reference for writing shaders and understanding GPU language. Not disappoint.
U**R
The best Vulkan book at the moment.
J**P
Very good book to quickly get started with vulkan based engine
If you know something about vulkan or opengl. However you are stuck at a phase where you would overthink about implementation and you would not make any progress? Then this book is for you.They explain every concept in a step by step manner with code examples that evolve as you make progress. The project gets bigger at every chapter and in the end you will have a working engine which you can expand upon.In my case I have already implemented all those basics in my engine, I had a working engine with IBL, Shadows and PBR implemented when I bought the book. So if you are like me there are still few concepts that are explained well and worth the purchase.
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منذ أسبوع
منذ أسبوعين
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